Welcome!
Infinite Dimensions Games has been making high quality digital terrain for 3D printers since the fall of 2017. The company consists of James Binnie and Dawa Fruitman, who have been good friends since 1999. Between the two of them, there is over 25 years of experience in professional 3D modelling and both James and Dawa have been tabletop aficionados since the early 1980’s.
Infinite Dimensions Games was started for the purpose of creating beautiful and realistic 3D printed scenery. A need was identified in the gaming community for a line of detailed terrain with a high degree of in-game functionality and realism, and all efforts at IDG are directed to meet that need.
Each model is designed with the gamer in mind and is play-tested for ease of use and durability.
We want to see beautiful, highly game-functional 3D printed terrain on the table and we want to be the ones creating it.
It is our most sincere hope that our models exceed your expectations and bring excitement and maybe more than a little pride when you use them in your games. That’s the reason we’re doing this and if there’s any way we can do it better we want to hear from you!!!
Sincerely,
James and Dawa

James Binnie
Director of Operations
James has been playing tabletop games since he rolled his first d20 back in 1984. Hooked ever since he’s made tabletop gaming, and all the necessary creativity behind it, an important part of his life.
An avid player of both roleplaying and ‘skirmish’ style tabletop games, James utilizes his experience to make IDG terrain as play-friendly and practical as possible.
Dawa Fruitman
Creative Director
Dawa has been working in the animation and games fields since the mid nineties. He brings with him a masterful design esthetic and a wealth of experience in 3d modelling techniques and relevant softwares, and production.
With his years of travels, photography, and studies in other cultures, he brings a level of minutia, creativity realism and charm to our creations.
Dawa is in charge of all our design and personally sculpts almost all our terrain.